From 84278ed41f61c586dbb38dd99c45ee33e2f58c77 Mon Sep 17 00:00:00 2001 From: Aki Date: Thu, 16 Mar 2017 19:05:50 +0100 Subject: Moved ? -> not.?; Renamed Player -> Hero --- not/Effect.lua | 68 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 68 insertions(+) create mode 100644 not/Effect.lua (limited to 'not/Effect.lua') diff --git a/not/Effect.lua b/not/Effect.lua new file mode 100644 index 0000000..4e327a1 --- /dev/null +++ b/not/Effect.lua @@ -0,0 +1,68 @@ +-- `Effect` +-- Short animation with graphics that plays in various situation. + +-- Metatable of `Effect` +-- nils initialized in constructor +Effect = { + x = 0, + y = 0, + delay = 0.06, + initial = nil, + frame = 1, + animation = nil, + sprite = nil, + quads = require "effects" +} + +-- Construct of `Effect` +function Effect:new(name, x, y) + -- Meta + local o = {} + setmetatable(o, self) + self.__index = self + -- Load spritesheet to metatable if not yet loaded + if self.sprite == nil then + self.sprite = love.graphics.newImage("assets/effects.png") + end + -- Init + o.initial = o.delay + o.animation = name + o.x = x or self.x + o.y = y or self.y + return o +end + +-- Position +function Effect:getPosition() + return self.x, self.y +end + +-- Animation and return flag for deletion after completion +-- returns true if completed and ready to delete +function Effect:update(dt) + self.delay = self.delay - dt + if self.delay < 0 then + if self.frame < self.quads[self.animation].frames then + self.frame = self.frame + 1 + self.delay = self.delay + self.initial + else + return true -- delete + end + end + return false +end + +-- Draw me with scale and offsets, senpai +function Effect:draw(offset_x, offset_y, scale) + -- locals + local offset_x = offset_x or 0 + local offset_y = offset_y or 0 + local scale = scale or 1 + local x, y = self:getPosition() + -- pixel grid + local draw_x = (math.floor(x) + offset_x) * scale + local draw_y = (math.floor(y) + offset_y) * scale + -- draw + love.graphics.setColor(255,255,255,255) + love.graphics.draw(self.sprite, self.quads[self.animation][self.frame], draw_x, draw_y, 0, scale, scale) +end \ No newline at end of file -- cgit v1.1