From d1a19fea50aefc9d7fb52568a5bdcfb56d75eccf Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 7 Apr 2017 03:24:40 +0200 Subject: Moved menu elements to /not/ --- not/Button.lua | 76 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 76 insertions(+) create mode 100644 not/Button.lua (limited to 'not/Button.lua') diff --git a/not/Button.lua b/not/Button.lua new file mode 100644 index 0000000..91aca45 --- /dev/null +++ b/not/Button.lua @@ -0,0 +1,76 @@ +--- `Button` +-- Menu element that can be activated by user. +Button = { + parent = --[[not.Menu]]nil, + x = 0, + y = 0, + text = "", + focused = false, + sprite, + quads, + delay = 2, + parent, +} + +-- `Button` is a child of `Element`. +require "not.Element" +Button.__index = Button +setmetatable(Button, Element) + +function Button:new (parent) + local o = setmetatable({}, self) + o.parent = parent + o.sprite, o.quads = parent:getSheet() + return o +end + +function Button:setText (text) + self.text = text or "" + return self +end + +function Button:focus(next) + self.focused = true + return true +end +function Button:blur () + self.focused = false +end + +function Button:active () end +function Button:isEnabled () + return true +end + +function Button:draw (scale) + local x,y = self:getPosition() + local quad = self.quads + local sprite = self.sprite + if self:isEnabled() then + love.graphics.setColor(255, 255, 255, 255) + else + love.graphics.setColor(140, 140, 140, 255) + end + love.graphics.draw(sprite, quad.button.normal, x*scale, y*scale, 0, scale, scale) + if self.focused then + love.graphics.draw(sprite, quad.arrow_l, (x+54+math.floor(self.delay))*scale, (y+5)*scale, 0, scale, scale) + love.graphics.draw(sprite, quad.arrow_r, (x-2-math.floor(self.delay))*scale, (y+5)*scale, 0, scale, scale) + end + love.graphics.setFont(Font) + love.graphics.printf(self.text, (x+2)*scale, (y+4)*scale, 54, "center", 0, scale, scale) +end + +function Button:update (dt) + self.delay = self.delay + dt + if self.delay > Button.delay then -- Button.delay is initial + self.delay = self.delay - Button.delay + end +end + +function Button:controlpressed (set, action, key) + if action == "attack" and self.focused and self:isEnabled() then + self:active() + end +end + +return Button -- cgit v1.1