From 813fd73eb0bc4b74b9ea39654491ca37456408e2 Mon Sep 17 00:00:00 2001 From: Aki Date: Mon, 15 Aug 2016 16:24:31 +0200 Subject: World to menu fix; countdown jump fix --- menu.lua | 17 ++++++++++++----- 1 file changed, 12 insertions(+), 5 deletions(-) (limited to 'menu.lua') diff --git a/menu.lua b/menu.lua index 738a1d1..29daa90 100644 --- a/menu.lua +++ b/menu.lua @@ -90,14 +90,18 @@ function Menu:getSelectorsLocked() return t end --- Tests if Control set is assigned to any selector +-- Tests if Control set is assigned to any selector (1.) and if it is locked (2.) function Menu:isSetUsed(set) for k,selector in pairs(self:getSelectorsActive()) do if selector:getControlSet() == set then - return true + if selector:getState() == 2 then + return true, true + else + return true, false + end end end - return false + return false, false end -- Header get bounce move @@ -175,11 +179,12 @@ end -- Controller callbacks function Menu:controlpressed(set, action, key) + local used, locked = self:isSetUsed(set) -- Pass to active selectors for k,selector in pairs(self:getSelectorsActive()) do selector:controlpressed(set, action, key) end - if not self:isSetUsed(set) then + if not used then if action == "attack" then self:getSelectorsInactive()[1]:assignControlSet(set) end @@ -201,7 +206,9 @@ function Menu:controlpressed(set, action, key) end -- speed up the countdown if action ~= "jump" then - self:countdownJump() -- that's funny isn't it? if not jump then jump + if set == nil or locked then + self:countdownJump() -- that's funny isn't it? if not jump then jump + end end end function Menu:controlreleased(set, action, key) -- cgit v1.1