From 37fa93429a841c78fde4510250bd47bb6da9727e Mon Sep 17 00:00:00 2001 From: Aki Date: Mon, 15 Aug 2016 20:32:15 +0200 Subject: Controller module additional callbacks --- controller.lua | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'controller.lua') diff --git a/controller.lua b/controller.lua index b642bd9..a3f04f2 100644 --- a/controller.lua +++ b/controller.lua @@ -70,12 +70,22 @@ function Controller.isDown(set, action) end -- Callbacks from LÖVE2D +-- Load gamepad mappings from db file and init module +function Controller.load() + love.joystick.loadGamepadMappings("gamecontrollerdb.txt") + Controller.registerSet("left", "right", "up", "down", "return", "rshift") + Controller.registerSet("a", "d", "w", "s", "g", "h") +end + -- Create new sets when new joystick is added function Controller.joystickadded(joystick) Controller.registerSet("dpleft", "dpright", "dpup", "dpdown", "a", "b", joystick) end -- Gamepad input callbacks +function Controller.gamepadaxis(joystick, axis, value) + print(joystick, axis, value) +end function Controller.gamepadpressed(joystick, key) local set, action = Controller.testSets(key, joystick) print(joystick, set, action, key) -- cgit v1.1