From e9396447537e0c6dedfb55e9a7ffc1e99575d860 Mon Sep 17 00:00:00 2001 From: Aki Date: Thu, 6 Apr 2017 20:06:12 +0200 Subject: Camera moved to /not/ and cleaned-up a bit --- camera.lua | 147 --------------------------------------------------------- main.lua | 2 +- not/Camera.lua | 145 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 3 files changed, 146 insertions(+), 148 deletions(-) delete mode 100644 camera.lua create mode 100644 not/Camera.lua diff --git a/camera.lua b/camera.lua deleted file mode 100644 index 2ae7c78..0000000 --- a/camera.lua +++ /dev/null @@ -1,147 +0,0 @@ --- `Camera` --- Used in drawing. - --- Metatable of `Camera` -Camera = { - x = 0, - y = 0, - dest_x = 0, - dest_y = 0, - scale = getScale(), - scaler = getRealScale(), - shake = 0, - timer = 0, - delay = 0, - origin_x = 0, - origin_y = 0, - shake_x = 0, - shake_y = 0, - world = nil, -- game world -} - --- Constructor of `Camera` -function Camera:new (world) - local o = {} - setmetatable(o, self) - self.__index = self - o.world = world - o:setPosition(o:follow()) - o:setDestination(o:follow()) - return o -end - --- Drawing offsets -function Camera:getOffsets () - return -self.x,-self.y -end - --- Position -function Camera:setPosition (x, y) - local x = x or 0 - local y = y or 0 - self.x, self.y = x, y -end - -function Camera:getPosition () - return self.x, self.y -end - -function Camera:getPositionScaled () - return self.x*self.scale, self.y*self.scale -end - --- Destination -function Camera:setDestination (x, y) - local x = x or 0 - local y = y or 0 - self.dest_x, self.dest_y = x, y -end - -function Camera:getDestination () - return self.dest_x, self.dest_y -end - --- Translate points -function Camera:translatePosition(x, y) - local x = x or 0 - local y = y or 0 - return (x-self.x)*self.scale, (y-self.y)*self.scale -end - -function Camera:translatePoints(...) - local a = {...} - local r = {} - local x,y = self:getOffsets() - for k,v in pairs(a) do - if k%2 == 1 then - table.insert(r, (v + x) * self.scale) - else - table.insert(r, (v + y) * self.scale) - end - end - return r -end - --- Shake it --- Really bad script, but for now it works -function Camera:shake () - if self.shake_x == 0 then - self.shake_x = math.random(-10, 10) * 2 - elseif self.shake_x > 0 then - self.shake_x = math.random(-10, -1) * 2 - elseif self.shake_x < 0 then - self.shake_x = math.random(10, 1) * 2 - end - if self.shake_y == 0 then - self.shake_y = math.random(-10, 10) * 2 - elseif self.shake_y > 0 then - self.shake_y = math.random(-10, -1) * 2 - elseif self.shake_y < 0 then - self.shake_y = math.random(10, 1) * 2 - end - local x = self.origin_x + self.shake_x - local y = self.origin_y + self.shake_y - self:setDestination(x, y) -end - -function Camera:startShake () - self.timer = 0.3 - self.origin_x, self.origin_y = self:getPosition() -end - --- Move follow -function Camera:follow () - local map = self.world.map - local sum_x,sum_y,i = map.center_x, map.center_y, 1 - for k,naut in pairs(self.world.Nauts) do - local naut_x,naut_y = naut:getPosition() - if math.abs(naut_x - map.center_x) < map.width/2 and - math.abs(naut_y - map.center_y) < map.height/2 then - i = i + 1 - sum_x = naut_x + sum_x - sum_y = naut_y + sum_y - end - end - local x = sum_x / i - love.graphics.getWidth()/self.scale/2 - local y = sum_y / i - love.graphics.getHeight()/self.scale/2 + 4*self.scale -- hotfix - return x,y -end - --- Update -function Camera:update (dt) - if self.timer > 0 then - self.timer = self.timer - dt - if self.delay <= 0 then - self:shake() - self.delay = 0.02 - else - self.delay = self.delay - dt - end - else - self:setDestination(self:follow()) - end - local dx, dy = self:getDestination() - dx = (dx - self.x) * 6 * dt - dy = (dy - self.y) * 6 * dt - self:setPosition(self.x + dx, self.y + dy) -end diff --git a/main.lua b/main.lua index b905de6..05eb9e2 100644 --- a/main.lua +++ b/main.lua @@ -25,7 +25,7 @@ end -- Require require "not.World" -require "camera" +require "not.Camera" require "not.Menu" require "not.Controller" require "not.Settings" diff --git a/not/Camera.lua b/not/Camera.lua new file mode 100644 index 0000000..63489f3 --- /dev/null +++ b/not/Camera.lua @@ -0,0 +1,145 @@ +--- `Camera` +-- Used in drawing. +Camera = { + x = 0, + y = 0, + dest_x = 0, + dest_y = 0, + scale = getScale(), + scaler = getRealScale(), + shake = 0, + timer = 0, + delay = 0, + origin_x = 0, + origin_y = 0, + shake_x = 0, + shake_y = 0, + world = --[[not.World]]nil, +} + +-- Constructor of `Camera` +function Camera:new (world) + local o = {} + setmetatable(o, self) + self.__index = self + o.world = world + o:setPosition(o:follow()) + o:setDestination(o:follow()) + return o +end + +-- Drawing offsets +function Camera:getOffsets () + return -self.x,-self.y +end + +-- Position +function Camera:setPosition (x, y) + local x = x or 0 + local y = y or 0 + self.x, self.y = x, y +end + +function Camera:getPosition () + return self.x, self.y +end + +function Camera:getPositionScaled () + return self.x*self.scale, self.y*self.scale +end + +-- Destination +function Camera:setDestination (x, y) + local x = x or 0 + local y = y or 0 + self.dest_x, self.dest_y = x, y +end + +function Camera:getDestination () + return self.dest_x, self.dest_y +end + +-- Translate points +function Camera:translatePosition (x, y) + local x = x or 0 + local y = y or 0 + return (x-self.x)*self.scale, (y-self.y)*self.scale +end + +function Camera:translatePoints(...) + local a = {...} + local r = {} + local x,y = self:getOffsets() + for k,v in pairs(a) do + if k%2 == 1 then + table.insert(r, (v + x) * self.scale) + else + table.insert(r, (v + y) * self.scale) + end + end + return r +end + +-- Shake it +-- Really bad script, but for now it works +function Camera:shake () + if self.shake_x == 0 then + self.shake_x = math.random(-10, 10) * 2 + elseif self.shake_x > 0 then + self.shake_x = math.random(-10, -1) * 2 + elseif self.shake_x < 0 then + self.shake_x = math.random(10, 1) * 2 + end + if self.shake_y == 0 then + self.shake_y = math.random(-10, 10) * 2 + elseif self.shake_y > 0 then + self.shake_y = math.random(-10, -1) * 2 + elseif self.shake_y < 0 then + self.shake_y = math.random(10, 1) * 2 + end + local x = self.origin_x + self.shake_x + local y = self.origin_y + self.shake_y + self:setDestination(x, y) +end + +function Camera:startShake () + self.timer = 0.3 + self.origin_x, self.origin_y = self:getPosition() +end + +-- Move follow +function Camera:follow () + local map = self.world.map + local sum_x,sum_y,i = map.center_x, map.center_y, 1 + for k,naut in pairs(self.world.Nauts) do + local naut_x,naut_y = naut:getPosition() + if math.abs(naut_x - map.center_x) < map.width/2 and + math.abs(naut_y - map.center_y) < map.height/2 then + i = i + 1 + sum_x = naut_x + sum_x + sum_y = naut_y + sum_y + end + end + local x = sum_x / i - love.graphics.getWidth()/self.scale/2 + local y = sum_y / i - love.graphics.getHeight()/self.scale/2 + 4*self.scale -- hotfix + return x,y +end + +-- Update +function Camera:update (dt) + if self.timer > 0 then + self.timer = self.timer - dt + if self.delay <= 0 then + self:shake() + self.delay = 0.02 + else + self.delay = self.delay - dt + end + else + self:setDestination(self:follow()) + end + local dx, dy = self:getDestination() + dx = (dx - self.x) * 6 * dt + dy = (dy - self.y) * 6 * dt + self:setPosition(self.x + dx, self.y + dy) +end -- cgit v1.1