From e2e4164cda3b4536fcba96f5c5283eb125d2b6b1 Mon Sep 17 00:00:00 2001 From: Aki Date: Mon, 3 Apr 2017 18:51:51 +0200 Subject: Cloud is now child of Decoration; reworked majority of its content --- not/Cloud.lua | 105 +++++++++++++++++++++++++++++++--------------------------- 1 file changed, 56 insertions(+), 49 deletions(-) diff --git a/not/Cloud.lua b/not/Cloud.lua index c9899d5..2af7d4b 100644 --- a/not/Cloud.lua +++ b/not/Cloud.lua @@ -1,64 +1,71 @@ --- `Cloud` --- That white thing moving in the background. - --- WHOLE CODE HAS FLAG OF "need a cleanup" - --- Metatable of `Cloud` --- nils initialized in constructor --- TODO: inherit from `not.Decoration` or `not.Sprite`, depending on final result of `not.Sprite`. +--- `Cloud` +-- That white thing moving in the background. +-- TODO: extends variables names to be readable. Cloud = { - x = 0, -- position horizontal - y = 0, -- position vertical t = 1, -- type (sprite number) - v = 13, -- velocity - sprite = nil, - quads = { + v = 13 -- velocity +} + +-- TODO: allow maps to use other quads and sprites for clouds +-- TODO: you know this isn't right, don't you? +local animations = { + default = { [1] = love.graphics.newQuad( 1, 1, 158,47, 478,49), - [2] = love.graphics.newQuad(160, 1, 158,47, 478,49), - [3] = love.graphics.newQuad(319, 1, 158,47, 478,49) + frames = 1, + repeated = true + }, + default2 = { + [1] = love.graphics.newQuad(160, 1, 158,47, 478,49), + frames = 1, + repeated = true + }, + default3 = { + [1] = love.graphics.newQuad(319, 1, 158,47, 478,49), + frames = 1, + repeated = true } } --- Constructor of `Cloud` -function Cloud:new(x, y, t, v) - -- Meta - local o = {} - setmetatable(o, self) - self.__index = self - -- Load spritesheet to metatable if not yet loaded - if self.sprite == nil then - self.sprite = love.graphics.newImage("assets/clouds.png") +-- `Cloud` is a child of `Decoration`. +require "not.Decoration" +Cloud.__index = Cloud +setmetatable(Cloud, Decoration) + +-- Constructor of `Cloud`. +function Cloud:new (x, y, t, v) + local o = setmetatable({}, self) + o:init(x, y, t, v) + -- Load spritesheet statically. + if self:getImage() == nil then + self:setImage(Sprite.newImage("assets/clouds.png")) end - -- Init - o.x = x or self.x - o.y = y or self.y - o.t = t or self.t - o.v = v or self.v return o end --- Position -function Cloud:getPosition() - return self.x, self.y +-- Initializator of `Cloud`. +function Cloud:init (x, y, t, v) + Decoration.init(self, x, y, nil) + self:setAnimationsList(animations) + self:setVelocity(v) + self:setType(t) end --- Update of `Cloud`, returns x for world to delete cloud after reaching right corner -function Cloud:update(dt) +-- Setters for cloud type and velocity. +function Cloud:setType (type) + local animation = "default" + if type > 1 then + animation = animation .. type + end + self:setAnimation(animation) + self.t = type +end +function Cloud:setVelocity (velocity) + self.v = velocity +end + +-- Update of `Cloud`, returns x for world to delete cloud after reaching right corner. +function Cloud:update (dt) + Decoration.update(self, dt) self.x = self.x + self.v*dt return self.x end - --- Draw `Cloud` -function Cloud:draw(offset_x, offset_y, scale) - -- locals - local offset_x = offset_x or 0 - local offset_y = offset_y or 0 - local scale = scale or 1 - local x, y = self:getPosition() - -- pixel grid - local draw_x = (math.floor(x) + offset_x) * scale - local draw_y = (math.floor(y) + offset_y) * scale - -- draw - love.graphics.setColor(255,255,255,255) - love.graphics.draw(self.sprite, self.quads[self.t], draw_x, draw_y, 0, scale, scale) -end \ No newline at end of file -- cgit v1.1