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Roflnauts 2
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Smash-like game
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World.lua
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Commit message (
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Author
2017-09-21
Yeah, commit for comment
Aki
2017-09-20
Removed obsolete create methods
Aki
2017-09-20
buildMap is now a little bit more configurable
Aki
2017-09-20
Added fadein and fadeout methods to Trap
Aki
2017-09-20
Moved most important parts from createFlame to Trap
Aki
2017-09-14
Prototyped trap map hazard (flames on 205)
Aki
2017-09-13
I think this should properly place animated backgrounds
Aki
2017-09-13
Camera and Layers now properly handle different resolution ratios
Aki
2017-09-13
Another attempt to fix real scaling bug
Aki
2017-09-13
Fixed background bug on non-16:9 screens
Aki
2017-09-13
Fixed typo
Aki
2017-09-13
Viewports dimensions should be scaled
Aki
2017-09-13
Hotfix for animated backgrounds
Aki
2017-09-13
CloudGenerators now can be configured to use layer with ratio
Aki
2017-09-13
> inb4 Multiple generators
Aki
CloudGenerator now counts only clouds spawned by itself
2017-09-13
Clouds are now counted, their number is limited and can be configured
Aki
2017-09-13
CloudGenerator's atlas and quads are loaded from map config
Aki
2017-09-13
CloudGenerator is now treated as Entity
Aki
2017-09-13
Background layers now use ratio from map config
Aki
2017-09-13
Added named layers for World, added layers iterator, layers are now drawn in ↵
Aki
reverse order
2017-09-13
Another clean-up in World. Comments, moving stuff around.
Aki
2017-09-13
Layers initialization moved to separate method
Aki
2017-09-12
Removed obsolete offsets and scale from draw of Sprites and children
Aki
2017-09-12
Scaled Layers drawing (slow)
Aki
2017-09-12
Background now should accept animations
Aki
2017-09-12
Added renderToWith to shorten using Camera with Layers
Aki
2017-09-12
Individual layer scaling and scaled down layers
Aki
2017-09-12
Draw debugging utilities using scaled camera
Aki
2017-09-12
Proper Camera scaling introduction
Aki
2017-09-12
Scaled Layers prototype
Aki
2017-09-11
Tags moved to a Layer
Aki
More layering and drawing clean-ups
2017-09-11
World's draw small clean-up
Aki
2017-09-11
Layers references in entities
Aki
2017-09-11
Generalized methods for entities. Wrappers for frequently used ones
Aki
2017-09-11
Layer displacement ratio added to new Camera and to World for tests
Aki
2017-09-11
Debug drawing changed to use new Camera properly
Aki
2017-09-11
Camera methods have some funky names. New following implementation
Aki
2017-09-10
Camera now uses love.graphics.translate
Aki
2017-09-09
Shortcut to setTrack in MusicPlayer:play
Aki
2017-09-09
Started Camera rework
Aki
2017-09-08
Wrapped Box2D callbacks
Aki
2017-09-08
Some additional garbage collecting
Aki
2017-09-08
Created Layer class
Aki
2017-09-07
Graphics debug stats, coloring for layers to fix bleedin from debug
Aki
2017-09-07
Removed tables for specific objects and replaced references with proper ↵
Aki
method calls
2017-09-07
Initial layering for drawing
Aki
2017-09-07
Here too
Aki
2017-09-07
Renamed filepath to filename
Aki
2017-09-06
Some additional info dislayed in debug mode
Aki
2017-09-06
Spawn some Clouds on start
Aki
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