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author | Aki <nthirtyone@gmail.com> | 2017-02-10 13:51:45 +0100 |
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committer | Aki <nthirtyone@gmail.com> | 2017-02-10 13:51:45 +0100 |
commit | 21184b6b9e3441064960ebf5af910afa6c7ffd1e (patch) | |
tree | 8f8a7f2681e52b0908ce8b10f76840ab2e9b1f91 /player.lua | |
parent | 1a6b183f2b3457b62b7a403209bec6184c6c6106 (diff) | |
download | roflnauts-21184b6b9e3441064960ebf5af910afa6c7ffd1e.zip roflnauts-21184b6b9e3441064960ebf5af910afa6c7ffd1e.tar.gz roflnauts-21184b6b9e3441064960ebf5af910afa6c7ffd1e.tar.bz2 |
Added new sounds and modified old ones
Diffstat (limited to 'player.lua')
-rw-r--r-- | player.lua | 2 |
1 files changed, 2 insertions, 0 deletions
@@ -205,6 +205,7 @@ function Player:controlpressed(set, action, key) if self.jumpnumber > 0 then -- General jump logics self.jumpactive = true + self:playSound(6) -- Spawn proper effect if not self.inAir then self:createEffect("jump") @@ -436,6 +437,7 @@ function Player:respawn() self.body:setPosition(self.world:getSpawnPosition()) self.body:setActive(true) self:createEffect("respawn") + self:playSound(7) end -- Sounds |