#include "response.h" #include #include #include #include #include #include "http.h" /// Sends a response based on the current top value on the stack. /// \param L Lua state to send response for /// \param fd File descriptor of a socket to write to /// \return Bytes written or -1 on error /// \see write(2) // TODO: Consider splitting response_send into smaller functions. int response_send(lua_State * L, const int fd) { static const char * error_response = "HTTP/1.1 500\r\n" "Connection: close\r\n" "\r\n"; if (0 == lua_istable(L, -1) || 0 == lua_checkstack(L, 5)) { lua_pop(L, 1); return write(fd, error_response, strlen(error_response)); } int bytes_total = 2048 * sizeof(char); int bytes_used = 0; char * buffer = malloc(bytes_total); lua_pushstring(L, "status"); lua_gettable(L, -2); const lua_Integer status = lua_tointeger(L, -1); lua_pop(L, 1); if (0 == status || NULL == buffer) { lua_pop(L, 1); return write(fd, error_response, strlen(error_response)); } bytes_used = snprintf(buffer, bytes_total, "HTTP/1.1 %d\r\n\r\n", (int) status) - 2; lua_pushstring(L, "headers"); lua_gettable(L, -2); if (0 == lua_istable(L, -1)) { lua_pop(L, 2); return write(fd, buffer, bytes_used + 2); } static const char * header_pattern = "%s: %s\r\n"; lua_pushnil(L); while (0 != lua_next(L, -2) && 0 != lua_isstring(L, -2)) { const char * key = lua_tostring(L, -2); const char * value = lua_tostring(L, -1); // TODO: Check the type of the header's value? const int bytes_left = bytes_total - bytes_used; int new_bytes = snprintf(buffer + bytes_used, bytes_left, header_pattern, key, value); while (bytes_left <= new_bytes) { bytes_total += 2048; if (65536 < bytes_total) { free(buffer); lua_pop(L, 4); return write(fd, error_response, strlen(error_response)); } buffer = realloc(buffer, bytes_total); if (NULL == buffer) { lua_pop(L, 4); return write(fd, error_response, strlen(error_response)); } new_bytes = snprintf(buffer + bytes_used, bytes_left, header_pattern, key, value); } bytes_used += new_bytes; lua_pop(L, 1); } if (bytes_total < bytes_used + 2) { bytes_total += 2; buffer = realloc(buffer, bytes_total); if (NULL == buffer) { lua_pop(L, 2); return write(fd, error_response, strlen(error_response)); } } lua_pop(L, 1); buffer[bytes_used] = '\r'; buffer[bytes_used + 1] = '\n'; bytes_used += 2; // TODO: Add data write int result = write(fd, buffer, bytes_used ); free(buffer); lua_pop(L, 1); return result; }