#include #include #include namespace kurator { namespace universe { double TurretType::effective_damage(const double distance, const double speed) const { return base_damage * std::round(range_modifier(distance) * tracking_modifier(distance, speed) * 1000) / 1000; } double TurretType::range_modifier(const double distance) const { const auto overflow = distance - optimal_range; const auto falloff = std::max(0.0, overflow / optimal_range / falloff_modifier); return std::pow(falloff_intensity, std::pow(falloff, 2)); } double TurretType::tracking_modifier(const double distance, const double speed) const { const auto simplified_falloff = optimal_range + optimal_range * falloff_modifier; const auto by_distance = (distance + 1.0) / simplified_falloff; const auto by_speed = tracking / (speed + 1.0); return std::min(1.0, std::pow(tracking_factor * by_distance * by_speed, tracking_exponent)); } double TurretType::effective_range() const { const double one_point = 1.0 / base_damage; const double target_falloff = std::sqrt(std::log2(one_point) / std::log2(falloff_intensity)); const double one_point_overflow = target_falloff * falloff_modifier * optimal_range; return one_point_overflow + optimal_range; } double TurretType::damage_per_second() const { return (base_damage * rounds) / (rounds * rate_of_fire + reload); } } // namespace universe } // namespace kurator