From 75440771ca95a28556586233a0a8399022a5559f Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 27 Jan 2023 00:27:39 +0100 Subject: Added effective range calculation for turrets This is now used when deciding if turret should start shooting or not. --- universe/src/TurretType.cpp | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'universe/src/TurretType.cpp') diff --git a/universe/src/TurretType.cpp b/universe/src/TurretType.cpp index d213d07..a215b32 100644 --- a/universe/src/TurretType.cpp +++ b/universe/src/TurretType.cpp @@ -19,5 +19,14 @@ TurretType::effective_damage(const double distance) const } +double +TurretType::effective_range() const +{ + const double target = std::log2(0.01) / std::log2(falloff_intensity); + const double one_percent_falloff = target * falloff_modifier * optimal_range; + return one_percent_falloff + optimal_range; +} + + } // namespace universe } // namespace kurator -- cgit v1.1