From 75440771ca95a28556586233a0a8399022a5559f Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 27 Jan 2023 00:27:39 +0100 Subject: Added effective range calculation for turrets This is now used when deciding if turret should start shooting or not. --- universe/include/kurator/universe/TurretType.h | 1 + 1 file changed, 1 insertion(+) (limited to 'universe/include') diff --git a/universe/include/kurator/universe/TurretType.h b/universe/include/kurator/universe/TurretType.h index 553894b..0a0c5fd 100644 --- a/universe/include/kurator/universe/TurretType.h +++ b/universe/include/kurator/universe/TurretType.h @@ -20,6 +20,7 @@ struct TurretType double falloff_modifier = 0.05; double falloff_intensity = 0.2; double effective_damage(double distance) const; + double effective_range() const; }; -- cgit v1.1