From f315fbc3406b13aef4712d391661fad6bcf4872c Mon Sep 17 00:00:00 2001 From: Aki Date: Mon, 12 Dec 2022 18:38:14 +0100 Subject: Extracted effective damage calculation to universe --- sim/src/BaseBattle.cpp | 14 +------------- 1 file changed, 1 insertion(+), 13 deletions(-) (limited to 'sim') diff --git a/sim/src/BaseBattle.cpp b/sim/src/BaseBattle.cpp index 17dc739..448a5d7 100644 --- a/sim/src/BaseBattle.cpp +++ b/sim/src/BaseBattle.cpp @@ -1,8 +1,5 @@ #include "BaseBattle.h" -#include -#include - #include #include @@ -109,15 +106,6 @@ BaseBattle::floating_movement(const float dt) } -double -effective_damage(const universe::TurretType& def, const double distance) -{ - const auto overflow = distance - def.optimal_range; - const auto falloff = std::max(0.0, overflow / def.optimal_range / def.falloff_modifier); - return def.base_damage * std::round(std::pow(def.falloff_intensity, std::pow(falloff, 2)) * 1000) / 1000; -} - - void BaseBattle::turrets(const float dt) { @@ -138,7 +126,7 @@ BaseBattle::turrets(const float dt) const auto distance = transform.position - target.position; if (distance.magnitude() > def.optimal_range * 2.5) continue; - const auto damage = effective_damage(def, distance.magnitude()); + const auto damage = def.effective_damage(distance.magnitude()); if (damage > 0.0) { target_points.health -= damage; _dispatcher.trigger(Hit{damage, control.owner, state.target}); -- cgit v1.1