From 6f8db05c02f941ce75da34e3c50c987d03c23e54 Mon Sep 17 00:00:00 2001 From: Aki Date: Mon, 13 Feb 2023 00:48:43 +0100 Subject: Extracted scenario setup from BaseBattle constructor --- sim/src/BaseBattle.cpp | 18 ++++++++++++++---- sim/src/TeamManager.cpp | 11 +++++++++++ sim/src/TeamManager.h | 1 + 3 files changed, 26 insertions(+), 4 deletions(-) (limited to 'sim/src') diff --git a/sim/src/BaseBattle.cpp b/sim/src/BaseBattle.cpp index fa91134..0c23065 100644 --- a/sim/src/BaseBattle.cpp +++ b/sim/src/BaseBattle.cpp @@ -25,20 +25,30 @@ namespace sim { +static void setup_scenario(entt::registry& registry, const campaign::Scenario& scenario); + + BaseBattle::BaseBattle(const campaign::Scenario& scenario) : _registry {} { + setup_scenario(_registry, scenario); + manager.extend(_registry); +} + + +void +setup_scenario(entt::registry& registry, const campaign::Scenario& scenario) +{ RandomSpawner spawner {scenario.last_team(), scenario.radius, 0.1}; - Builder build {_registry, spawner}; + Builder build {registry, spawner}; for (const auto& ship : scenario.ships) { const auto entity = build(ship.loadout.type, ship.team); - _registry.emplace(entity, ship.identifier); - auto& state = _registry.get(entity); + registry.emplace(entity, ship.identifier); + auto& state = registry.get(entity); for (const auto& turret_type : ship.loadout.turrets) { build(turret_type, entity); state.keep_at_range = std::min(state.keep_at_range, turret_type.optimal_range); } - manager.add(ship.team, entity); // registry supports on construction events } } diff --git a/sim/src/TeamManager.cpp b/sim/src/TeamManager.cpp index 7252acb..778cd18 100644 --- a/sim/src/TeamManager.cpp +++ b/sim/src/TeamManager.cpp @@ -8,7 +8,9 @@ #include #include +#include #include +#include namespace kurator @@ -25,6 +27,15 @@ TeamManager::TeamManager() : void +TeamManager::extend(entt::registry& registry) +{ + auto ships = registry.view(); + for (const auto& [entity, type, team] : ships.each()) + add(team.id, entity); +} + + +void TeamManager::add(int team, entt::entity entity) { for (int i = teams.size(); i < team + 1; ++i) diff --git a/sim/src/TeamManager.h b/sim/src/TeamManager.h index 4f6c0af..7f53510 100644 --- a/sim/src/TeamManager.h +++ b/sim/src/TeamManager.h @@ -19,6 +19,7 @@ class TeamManager public: using Team = std::vector; TeamManager(); + void extend(entt::registry& registry); void add(int team, entt::entity entity); entt::entity random(int exclude); void update(engine::Context& ctx); -- cgit v1.1