From 975339d07aeb193564221adff31b55a913d92a1e Mon Sep 17 00:00:00 2001 From: Aki Date: Sun, 23 Apr 2023 12:54:14 +0200 Subject: Separated Turret from AI, shuffled their units --- sim/src/sim.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'sim/src/sim.cpp') diff --git a/sim/src/sim.cpp b/sim/src/sim.cpp index 4cb7467..740e6af 100644 --- a/sim/src/sim.cpp +++ b/sim/src/sim.cpp @@ -1,7 +1,7 @@ #include #include -#include +#include #include #include #include @@ -26,7 +26,7 @@ load_scenario(const campaign::Scenario& scenario) for (const auto& ship : scenario.ships) { const auto entity = build(ship.loadout.type, ship.team); ctx.registry.emplace(entity, ship.identifier); - auto& state = ctx.registry.get(entity); + auto& state = ctx.registry.get(entity); for (const auto& turret_type : ship.loadout.turrets) { build(turret_type, entity); state.keep_at_range = std::min(state.keep_at_range, turret_type.optimal_range); -- cgit v1.1