From d90ab6b90f2507970c2da52b166d26a7c9b48d66 Mon Sep 17 00:00:00 2001 From: Aki Date: Sat, 31 Dec 2022 14:27:11 +0100 Subject: Extracted FloatingMovement component to own header and impl --- sim/src/FloatingMovement.cpp | 39 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 39 insertions(+) create mode 100644 sim/src/FloatingMovement.cpp (limited to 'sim/src/FloatingMovement.cpp') diff --git a/sim/src/FloatingMovement.cpp b/sim/src/FloatingMovement.cpp new file mode 100644 index 0000000..e1794d5 --- /dev/null +++ b/sim/src/FloatingMovement.cpp @@ -0,0 +1,39 @@ +#include + +#include +#include + +#include + + +namespace kurator +{ +namespace sim +{ + + +void +FloatingMovement::update(entt::registry& registry, entt::dispatcher&, const float dt) +{ + auto view = registry.view(); + for (auto&& [entity, transform, movement, ai] : view.each()) { + const auto offset = ai.destination - transform.position; + const auto at_destination = offset.magnitude() > movement.destination_boundary; + const auto acceleration = + at_destination ? + offset.normalized().scale(movement.acceleration * dt) : + offset.normalized().scale(-1 * movement.deceleration * dt); + movement.speed.x += acceleration.x; + movement.speed.y += acceleration.y; + if (movement.speed.magnitude() > movement.max_speed) + movement.speed = movement.speed.normalized().scale(movement.max_speed); + const auto speed = movement.speed.scale(dt); + transform.position.x += speed.x; + transform.position.y += speed.y; + transform.angle = speed.angle(); + } +} + + +} // namespace sim +} // namespace kurator -- cgit v1.1