From 975339d07aeb193564221adff31b55a913d92a1e Mon Sep 17 00:00:00 2001 From: Aki Date: Sun, 23 Apr 2023 12:54:14 +0200 Subject: Separated Turret from AI, shuffled their units --- sim/src/Builder.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'sim/src/Builder.cpp') diff --git a/sim/src/Builder.cpp b/sim/src/Builder.cpp index af19974..4cf0bc6 100644 --- a/sim/src/Builder.cpp +++ b/sim/src/Builder.cpp @@ -3,10 +3,11 @@ #include #include +#include #include #include #include -#include +#include #include #include @@ -41,7 +42,7 @@ Builder::operator()(const universe::ShipType& ship_type, const int team) const ship_type.max_speed, ship_type.max_speed * 2.0, ship_type.max_speed * 3.0); - registry.emplace(entity, 15000.0, Point{0.0, 0.0}); + registry.emplace(entity, 15000.0, Point{0.0, 0.0}); registry.emplace(entity, ship_type); return entity; } @@ -51,8 +52,7 @@ entt::entity Builder::operator()(const universe::TurretType& turret_type, const entt::entity& owner) const { const auto entity = registry.create(); - registry.emplace(entity, turret_type); - registry.emplace(entity, 0.0, 0.0, turret_type.rounds, owner); + registry.emplace(entity, owner, turret_type); registry.emplace(entity, Point{0.0, 0.0}, 0.0, owner); return entity; } -- cgit v1.1