From 5d0cba2b45aa30226ba72231b35424d404a5eec1 Mon Sep 17 00:00:00 2001 From: Aki Date: Tue, 15 Nov 2022 00:37:54 +0100 Subject: Implemented naive skeleton for types repository in universe --- battles/src/BaseBattle.cpp | 15 +++++++++------ 1 file changed, 9 insertions(+), 6 deletions(-) (limited to 'battles/src/BaseBattle.cpp') diff --git a/battles/src/BaseBattle.cpp b/battles/src/BaseBattle.cpp index 815c683..8a3dc37 100644 --- a/battles/src/BaseBattle.cpp +++ b/battles/src/BaseBattle.cpp @@ -1,13 +1,13 @@ #include "BaseBattle.h" -#include #include +#include #include #include #include -#include +#include namespace kurator @@ -23,17 +23,20 @@ BaseBattle::BaseBattle(const Scenario& scenario) : _registry {}, spawner {total_teams_in(scenario), 2.5, 0.1} { + const auto repo = universe::load_sample(); for (const auto& ship : scenario.ships) { const auto entity = _registry.create(); - _registry.emplace(entity, ship.type); + const auto type = repo->ship_type(ship.type); + _registry.emplace::type>(entity, type); _registry.emplace(entity, ship.team); _registry.emplace(entity, spawner.get(ship.team)); _registry.emplace(entity, 0.4); _registry.emplace(entity, Point{0.0, 0.0}); - _registry.emplace(entity, ship.type.base_health_points); - for (const auto& turret_def : ship.turrets) { + _registry.emplace(entity, type.base_health_points); + for (const auto& turret_name : ship.turrets) { const auto turret = _registry.create(); - _registry.emplace(turret, turret_def); + const auto def = repo->turret_type(turret_name); + _registry.emplace::type>(turret, def); _registry.emplace(turret, 0.0, entity); _registry.emplace(turret, Point{0.0, 0.0}, 0.0, entity); } -- cgit v1.1