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kurator
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A little 2D spaceship combat engine
Aki
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Author
2023-02-27
Added windows tests since wine is needed anyway with current config
Aki
2023-02-27
Added archlinux based pipelines config
Aki
2023-02-24
Added sliders for Turret Type parameters
Aki
2023-02-20
Added inspect visuals for AI state
Aki
2023-02-19
Fixed ID push before checking validity
Aki
2023-02-19
Draw turret ranges for selected ships
Aki
2023-02-18
Inspection tool will select ship turrets additionally when available
Aki
2023-02-17
Inspect window has more interactive widgets now
Aki
2023-02-17
Replaced all entt includes with full header
Aki
2023-02-17
Ships markers can now be selected to show inspection window
Aki
2023-02-17
Extracted projectile lines animations to own compile unit
Aki
2023-02-16
Hovered ship markers are now highlighted
Aki
2023-02-15
Extracted markers to own header and compilation unit
Aki
2023-02-15
Version hash now has asterix if dirty repo was used to build
Aki
2023-02-14
Replaced Context+Battle combo with State and arbitrary Systems
Aki
2023-02-14
Extracted basic simulation behaviour and that part of state to own class
Aki
2023-02-13
Created sim::State object to hold overall state of simulation
Aki
2023-02-13
Externalized part of simulation systems
Aki
2023-02-13
Extracted scenario setup from BaseBattle constructor
Aki
2023-02-12
Extracted marker setup from Battle scene constructor
Aki
2023-02-12
Force Balance is now shown in Scenario Editor
Aki
2023-02-12
Removed unused get from team manager
Aki
2023-02-12
Velocity indicators are now dark greenish
Aki
2023-02-12
Removed RandomSpawner from BaseBattle instance
Aki
2023-02-12
Extracted system update functions out of sim BaseBattle
Aki
2023-02-11
Context is now used in sim systems
Aki
2023-02-11
Added ConstContext for drawing systems
Aki
2023-02-11
Clock now tracks seconds since creation
Aki
2023-02-11
Removed dt argument from Scene update
Aki
2023-02-11
Added Context to streamline system update call interface
Aki
2023-02-10
Created scaled Clock for consistent access to update times
Aki
2023-02-10
Extracted Battle systems to own functions
Aki
2023-02-10
Disabled skipping battle with space press
Aki
2023-02-10
Extracted time factor controls
Aki
2023-02-05
Added universe to used libraries for style consistency
Aki
2023-02-05
Fixed boundary damage dealing and resulting side effect in totals
Aki
2023-02-05
Added simple test for HitPoints
Aki
2023-02-04
Added wonky visual speed indicators
Aki
2023-02-04
Ship types JSON now support base_*_resists entries
Aki
2023-02-04
Full grid is now drawn
Aki
2023-02-04
Fixed scaling order when transforming screen to world
Aki
2023-02-03
Imgui is now linked statically and all warnings are disabled
Aki
2023-02-03
Extracted from/to camera viewport transformations to camera itself
Aki
2023-02-03
Moved Camera to engine
Aki
2023-02-03
Created engine module right now containing only Point
Aki
2023-02-01
Naively implemented camera movement and view offset
Aki
2023-01-31
Added stub Grid and Camera
Aki
2023-01-31
Removed prototype Skybox
Aki
2023-01-29
Damage popups will now merge when possible
Aki
2023-01-28
Commits will now trigger version-files regeneration during build
Aki
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