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2022-12-24Session now holds previous scene until end of frameAki
This allows any ongoing function to end, be it draw or update, and allows to call session->set() from within them to change the scene.
2022-12-24Added end event to mark end of a battleAki
2022-12-23Shots are now animated to see what direction they goAki
2022-12-23Tweaked colors to be more funAki
2022-12-23Moved sample scenario creation to a loopAki
2022-12-23Added simple main menuAki
2022-12-23Added a method to quit game naturally through SessionAki
2022-12-22Added a property to Timed to scale it according to time factorAki
2022-12-21Made controls window a bit fancierAki
2022-12-21Added simple window to change simulation time factorAki
2022-12-17Event log is now using ImGuiAki
I don't like the fact that I put entire rlImGui and imgui into the project but that's how they usually deal with the distribution and packaging...
2022-12-16Replaced standard output with simplistic EventLog container and sceneAki
2022-12-13Added naive events for ship destructionAki
2022-12-13Added naive campaign-unique ship identifiersAki
2022-12-13Added missing dependency on EnTT in kuratorAki
2022-12-13Random target selection is now really randomAki
2022-12-12Extracted preferred keep at range distance to AIAki
2022-12-12Extracted effective damage calculation to universeAki
2022-12-05Extracted force balance bar into own fileAki
2022-12-05Extracted team colors into own fileAki
2022-12-04Width and height are now predivided by twoAki
2022-12-04Moved shooting lines below markersAki
2022-12-04Turrets no longer shoot past optimal range * 2.5Aki
2022-12-04Implemented naive laser effectAki
2022-12-04Extracted battlefield size and moved into ScenarioAki
2022-12-03Extracted Scenario and related things into own campaign moduleAki
2022-12-03Renamed all battles module and ns references to simAki
2022-12-03Moved battles module files to simAki
2022-11-27Fixed damage pop ups not popping up properlyAki
2022-11-24Applied ship designs and stats to current sample scenario and universeAki
2022-11-24Increased size of the battlefieldAki
2022-11-20Added force balance slideAki
2022-11-20FloatingMovment now changes angle when updatingAki
2022-11-20Fixed raylib overwriting formatted stringsAki
2022-11-20Extracted markers to a componentAki
2022-11-20Introduced rounding into damage-by-range calculationAki
2022-11-20Implemented verbose damage modifier based on rangeAki
2022-11-19Implemented funky floating movementAki
It's far from complete but it's hilarious and deserves to be a commit
2022-11-19Increased spawn spreadAki
2022-11-19Added missing header file from previous commitAki
2022-11-19Split damage pop into more verbose componentsAki
2022-11-17Implemented naive hit detection eventsAki
2022-11-17Moved total teams to ScenarioAki
2022-11-17Exploded battle update method into couple of smaller onesAki
2022-11-16Extracted entity construction to Builder classAki
2022-11-16Added interface for SpawnerAki
2022-11-16Implemented simple range limitation for turretsAki
2022-11-15Updated building notes in readme fileAki
2022-11-15Implemented naive skeleton for types repository in universeAki
2022-11-14Implemented naive turrets and targeting mechanicsAki
Coupling between components, implementation of systems and behaviour of some state-related methods should be refactored, but the overall look is nice.