import * as THREE from 'https://unpkg.com/three@0.126.1/build/three.module.js' import { OrbitControls } from 'https://unpkg.com/three@0.126.1/examples/jsm/controls/OrbitControls.js' import { CSS2DRenderer, CSS2DObject } from 'https://unpkg.com/three@0.126.1/examples/jsm/renderers/CSS2DRenderer.js' const SCALE = 10000 const METERS_IN_AU = 149597871000 const EXPIRY = 1000 * 60 * 5 class SkirmishGrid { scene = new THREE.Scene() helper = new THREE.GridHelper(50, 50, 0x303030, 0x222222) camera controls renderer renderer2d active = false constructor({container, renderer, renderer2d}) { this.container = container this.renderer = renderer this.renderer2d = renderer2d const aspect = this.container.clientWidth / this.container.clientHeight this.camera = new THREE.PerspectiveCamera(80, aspect, 0.1, 1000) this.camera.position.set(8, 8, 8) this.camera.lookAt(0, 0, 0) this.controls = new OrbitControls(this.camera, this.renderer2d.domElement) this.controls.minDistance = 2 this.controls.maxDistance = 30 this.controls.enableDamping = true this.controls.dampingFactor = 0.4 this.add(this.helper) } add(obj) { this.scene.add(obj) } draw() { this.renderer.render(this.scene, this.camera) this.renderer2d.render(this.scene, this.camera) this.controls.update() if (this.active) requestAnimationFrame(() => this.draw()) else this.renderer2d.domElement.innerHTML = '' } onresize() { this.renderer.setSize(this.container.clientWidth, this.container.clientHeight) this.renderer2d.setSize(this.container.clientWidth, this.container.clientHeight) this.camera.aspect = this.container.clientWidth / this.container.clientHeight this.camera.updateProjectionMatrix() } enable() { this.active = true this.controls.enabled = true } disable() { this.active = false this.controls.enabled = false } } class Wreck { domElement = document.createElement('div') point = new THREE.Object3D() killmail constructor({killmail, grid, battle}) { const labelElement = document.createElement('div') const object2d = new CSS2DObject(this.domElement) const ownerId = "alliance_id" in killmail.victim ? killmail.victim.alliance_id : killmail.victim.corporation_id const team = battle.teams.findIndex(team => undefined !== team.find(id => id == ownerId)) == 0 ? "teamA" : "teamB" const shipTypeId = killmail.victim.ship_type_id const typeName = battle.ships[shipTypeId].name const groupName = battle.ships[shipTypeId].group this.domElement.dataset.type = typeName this.domElement.dataset.group = groupName labelElement.textContent = typeName labelElement.classList.add('label') this.killmail = killmail this.point.position.copy(killmail.victim.position) this.point.add(object2d) this.domElement.classList.add('wreck', team) this.domElement.appendChild(labelElement) this.domElement.onclick = () => window.open(`https://zkillboard.com/kill/${this.killmail.killmail_id}/`) this.domElement.oncontextmenu = () => { grid.controls.target.copy(this.point.position) grid.controls.update() } } toggleKilled(timestamp) { const timeDifference = timestamp - Date.parse(this.killmail.killmail_time) if (timeDifference > EXPIRY) { this.domElement.classList.add('expired') this.domElement.classList.remove('future', 'killed') } else if (timeDifference >= 0) { this.domElement.classList.add('killed') this.domElement.classList.remove('expired', 'future') } else { this.domElement.classList.add('future') this.domElement.classList.remove('killed', 'expired') } } } function vec3FromXYZ({x, y, z}) { return new THREE.Vector3(x, y, z) } function splitKillmails(clusters, killmail) { const vec3 = vec3FromXYZ(killmail.victim.position) const found = clusters.find(cluster => cluster[0].victim.position.distanceTo(vec3) < 100 * SCALE) killmail.victim.position = vec3 if (found === undefined) { clusters.push([killmail]) } else { found.push(killmail) } return clusters } function averagePosition(positions) { const sum = positions.reduce((sum, pos) => sum.add(pos), new THREE.Vector3()) return sum.divideScalar(positions.length) } function processBattle({battle, renderer, renderer2d, container, toolbar, skybox}) { const clusters = battle.killmails.reduce(splitKillmails, new Array()) let elements = [] let grids = [] const gridSelection = document.getElementById("grid") clusters.forEach(cluster => { const option = document.createElement("option") const origin = new THREE.Vector3() origin.copy(cluster[0].victim.position) origin.divideScalar(METERS_IN_AU) option.text = `${origin.x.toFixed(1)} AU, ${origin.y.toFixed(1)} AU, ${origin.z.toFixed(1)} AU` gridSelection.options.add(option) const center = averagePosition(cluster.map(km => km.victim.position)) const grid = new SkirmishGrid({container, renderer, renderer2d}) cluster.forEach(killmail => { killmail.victim.position.sub(center).divideScalar(SCALE) const wreck = new Wreck({killmail, grid, battle}) grid.add(wreck.point) elements.push(wreck) }) grids.push(grid) window.addEventListener('resize', () => grid.onresize()) }) gridSelection.oninput = () => { grids.forEach(g => g.disable()) grids[gridSelection.selectedIndex].enable() grids[gridSelection.selectedIndex].draw() } gridSelection.oninput() skybox.then(skybox => { const rt = new THREE.WebGLCubeRenderTarget(skybox.image.height) rt.fromEquirectangularTexture(renderer, skybox) grids.forEach(g => g.scene.background = rt) }) const start = Date.parse(battle.started_at) const end = Date.parse(battle.ended_at) const timeline = document.getElementById("timeline") const step = 1000 const toggleAll = () => elements.forEach(item => item.toggleKilled(timeline.value)) timeline.min = start - step timeline.max = end + step + EXPIRY timeline.value = timeline.min timeline.step = step timeline.oninput = toggleAll toggleAll() } export function init({id, container, toolbar}) { const renderer = new THREE.WebGLRenderer({antialias: true}) const renderer2d = new CSS2DRenderer() renderer.setSize(container.clientWidth, container.clientHeight) renderer2d.setSize(container.clientWidth, container.clientHeight) renderer2d.domElement.style.position = 'absolute' renderer2d.domElement.style.top = '0px' container.appendChild(renderer.domElement) container.appendChild(renderer2d.domElement) const loader = new THREE.TextureLoader() const skybox = loader.loadAsync("https://i.imgur.com/rDGOLFC.jpg") // TODO: Don't use imgur as CDN. fetch(`/battles/${id}`) .then(response => response.json()) .then(battle => processBattle({battle, renderer, renderer2d, container, toolbar, skybox})) }