import * as THREE from 'https://unpkg.com/three@0.126.1/build/three.module.js' import { OrbitControls } from 'https://unpkg.com/three@0.126.1/examples/jsm/controls/OrbitControls.js' import { CSS2DRenderer, CSS2DObject } from 'https://unpkg.com/three@0.126.1/examples/jsm/renderers/CSS2DRenderer.js' let camera, scene, renderer, renderer2d, wreck // TODO: This needs to be retrieved automatically from some kill aggregator. const killmails = [ {id: 91831540, hash: "28d382e3f65b197a09b77387d1bc1c0b1c119f7a"}, {id: 91831391, hash: "211d140b554fdd3029b9fdfc1845047e02cd247b"}, {id: 91831371, hash: "40b6cf48a7195b78c90cd995fc4b08e2f02adc5f"}, {id: 91831358, hash: "56d1a2febc5c7a0b8ad555dfa6a831a56127cd6a"}, {id: 91831348, hash: "bddef3e77d7a7adba6f0945eab0348f6f22da065"}, {id: 91831332, hash: "88eecb7ce4cac18bf9af37121099e6e4e4b96a00"}, {id: 91831322, hash: "b557aa9e96e152692cadc8cceb53051efb19121f"}, {id: 91831309, hash: "8c41b6fb2a9f1d5161315be247b8108aa862174e"}, {id: 91831297, hash: "7f195d59988699c3d8acfed7f440c3f3bfb2645b"}, {id: 91831290, hash: "70094fa543cd40f4358b5f43f51834ce570fe1c0"}, {id: 91831288, hash: "a4ba2f968b61733871422f66bedcb3847459dc62"}, {id: 91831269, hash: "9f2810a13f9c4f91a9afa84f4796d2ec44f9bca5"}, {id: 91831253, hash: "be9ebd1b3a5867c592ad9ac4bb94977681eacb8e"}, {id: 91831252, hash: "ac952791e96bbe2dfe9212c09fc5a7cfc52beb32"}, {id: 91831179, hash: "a56823e7d3f7891839cd0057cb94e5c836cf280e"}, {id: 91831174, hash: "38e52cc21615293a501ab5547c3c10ee4e8ebddd"}, {id: 91831160, hash: "406dcc934b1ba7d65fdfa5aead88f15b54f811e7"}, {id: 91831071, hash: "7945f486e20971a124d02fbe0dc837444575cf4c"}, {id: 91831050, hash: "29b01fa248efffe2ebe7dc220e584ed779a91b28"}, ] const SCALE = 10000 init() animate() function Wreck(vec3) { const point = new THREE.Object3D() point.position.copy(vec3) const div = document.createElement('div') div.className = 'wreck' const w = document.importNode(wreck, true) div.appendChild(w) const label = new CSS2DObject(div) point.add(label) return point; } function loadWreckIcon() { return fetch("wreck.svg") .then(response => response.text()) .then(text => { const parser = new window.DOMParser() const svg = parser.parseFromString(text, "image/svg+xml") wreck = svg.documentElement return wreck }) } function processKillmails(killmails) { let center = new THREE.Vector3() const positions = killmails.map(km => km.victim.position) positions.forEach(pos => center.add(new THREE.Vector3(pos.x, pos.y, pos.z))) center.divideScalar(positions.length) killmails.forEach(km => { const pos = km.victim.position const vec3 = new THREE.Vector3(pos.x, pos.y, pos.z) vec3.sub(center) vec3.divideScalar(SCALE) scene.add(Wreck(vec3)) }) } function init() { camera = new THREE.PerspectiveCamera(80, window.innerWidth / window.innerHeight, 0.1, 100) camera.position.set(8, 8, 8) camera.lookAt(0, 0, 0) scene = new THREE.Scene() loadWreckIcon() .then(() => { const url = km => `https://esi.evetech.net/latest/killmails/${km.id}/${km.hash}/?datasource=tranquility` const retrieve = km => fetch(url(km)).then(response => response.json()) return Promise.all(killmails.map(retrieve)) }) .then(processKillmails) const grid = new THREE.GridHelper(30, 30) scene.add(grid) renderer = new THREE.WebGLRenderer({antialias: true}) renderer.setSize(window.innerWidth, window.innerHeight) document.body.appendChild(renderer.domElement) renderer2d = new CSS2DRenderer() renderer2d.setSize(window.innerWidth, window.innerHeight) renderer2d.domElement.style.position = 'absolute' renderer2d.domElement.style.top = '0px' document.body.appendChild(renderer2d.domElement) const controls = new OrbitControls(camera, renderer2d.domElement) controls.minDistance = 2 controls.maxDistance = 24 window.addEventListener('resize', onWindowResize) } function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight camera.updateProjectionMatrix() renderer.setSize(window.innerWidth, window.innerHeight) renderer2d.setSize(window.innerWidth, window.innerHeight) } function animate() { requestAnimationFrame(animate) renderer.render(scene, camera) renderer2d.render(scene, camera) }