#include "WaveGenerator.h" #include #include #include #include #include "ConstantVelocity.h" WaveGenerator::WaveGenerator(std::shared_ptr position, ConstantVelocityBullet::Vector& bullets) : m_position {position}, m_bullets {bullets}, m_delay {0}, m_interval {0.22f}, m_speed {100}, m_shift {10}, m_segments {30}, m_color {100, 100, 240, 255} { } void WaveGenerator::update(const float dt) { if (!m_enabled) return; m_delay += dt; if (m_delay > m_interval) { m_delay -= m_interval; for (float i = 0; i < m_segments; ++i) { const float angle = (2.f / m_segments * i) * M_PI; const float cos = std::cos(angle); const float sin = std::sin(angle); ConstantVelocityBullet bullet; bullet.color = m_color; bullet.radius = 3; bullet.velocity.x = cos * m_speed; bullet.velocity.y = sin * m_speed; bullet.position.x = m_position->x + cos * m_shift; bullet.position.y = m_position->y + sin * m_shift; m_bullets.push_back(std::move(bullet)); } } }