#include "TitleScreen.h" #include #include #include "Game.h" #include "GameScreen.h" extern Game g_game; void TitleScreen::update(const float dt) { if (IsKeyPressed(KEY_SPACE)) g_game.set(std::make_unique()); } void TitleScreen::draw() { DrawText("Bullet HELL 2022", 190, 200, 20, LIGHTGRAY); }