#include "GameScreen.h" #include GameScreen::GameScreen() : m_pos {400, 300} { } void GameScreen::update(const float dt) { if (IsKeyDown(KEY_LEFT)) m_pos.x -= dt * 30; if (IsKeyDown(KEY_RIGHT)) m_pos.x += dt * 30; } void GameScreen::draw() { DrawCircle(m_pos.x, m_pos.y, 10, LIGHTGRAY); }