#pragma once #include #include "Bullets.h" #include "Generator.h" struct ExampleGenerator : public Generator { explicit ExampleGenerator(ConstantVelocityBullet::Vector& bullets); void update(float dt) override; ConstantVelocityBullet::Vector& m_bullets; float m_delay; float m_interval; float m_cone; int m_speed; int m_shift; int m_segments; Vector2 m_origin; };