From 38df088b80cb6c159eb9941cf6d3c0a8492e65ee Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 22 Apr 2022 19:53:36 +0200 Subject: Added invulnerability timer and death screen --- OverScreen.cpp | 36 ++++++++++++++++++++++++++++++++++++ 1 file changed, 36 insertions(+) create mode 100644 OverScreen.cpp (limited to 'OverScreen.cpp') diff --git a/OverScreen.cpp b/OverScreen.cpp new file mode 100644 index 0000000..348e5a9 --- /dev/null +++ b/OverScreen.cpp @@ -0,0 +1,36 @@ +#include "OverScreen.h" + +#include + +#include + +#include "Globals.h" +#include "Stats.h" +#include "TitleScreen.h" + + +static constexpr const char* DIED {"The Bone is Gone"}; + + +OverScreen::OverScreen(std::shared_ptr stats) : + m_stats {stats} +{ + const int screen_width = GetScreenWidth(); + const int died_width = MeasureText(DIED, 20); + m_died_x = (screen_width - died_width) / 2; +} + + +void +OverScreen::update(const float) +{ + if (IsKeyPressed(KEY_SPACE)) + g_game.set(std::make_unique()); +} + + +void +OverScreen::draw() +{ + DrawText(DIED, m_died_x, 160, 20, RED); +} -- cgit v1.1