From 7c9c492f1555bb84a43fc68a56f69c25b54e7346 Mon Sep 17 00:00:00 2001 From: Aki Date: Mon, 18 Apr 2022 11:35:25 +0200 Subject: Separated Stage from GameScreen --- GameScreen.cpp | 24 +++++++++++++----------- 1 file changed, 13 insertions(+), 11 deletions(-) (limited to 'GameScreen.cpp') diff --git a/GameScreen.cpp b/GameScreen.cpp index 4315060..02aab00 100644 --- a/GameScreen.cpp +++ b/GameScreen.cpp @@ -1,11 +1,15 @@ #include "GameScreen.h" +#include +#include + #include +#include "Stage.h" + -GameScreen::GameScreen() : - m_const {}, - m_generator {m_const.m_bullets} +GameScreen::GameScreen(std::unique_ptr stage) : + m_stage {std::move(stage)} { } @@ -13,19 +17,17 @@ GameScreen::GameScreen() : void GameScreen::update(const float dt) { - m_player.update(dt); - m_generator.update(dt); - m_const.update(dt); - bool collided = m_player.collide(m_const.m_bullets); - (void) collided; + if (m_stage) + m_stage->update(dt); } void GameScreen::draw() { - m_const.draw(); - m_player.draw(); + if (m_stage) { + m_stage->draw(); + DrawText(TextFormat("%d", m_stage->total_bullets()), 5, 25, 20, DARKGRAY); + } DrawFPS(5, 5); - DrawText(TextFormat("%d", m_const.m_bullets.size()), 5, 25, 20, DARKGRAY); } -- cgit v1.1