From 78097b5496209b56cef9d7fc8d6c13e4c87e0eb1 Mon Sep 17 00:00:00 2001 From: Aki Date: Mon, 18 Apr 2022 23:50:31 +0200 Subject: Added simple behaviours for enemies I don't quite like FallingAndOscillating approach. Perhaps it will be better to just make it a list/vector in the enemy to allow for composition. --- Falling.h | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) create mode 100644 Falling.h (limited to 'Falling.h') diff --git a/Falling.h b/Falling.h new file mode 100644 index 0000000..b629d6d --- /dev/null +++ b/Falling.h @@ -0,0 +1,16 @@ +#pragma once + +#include + +#include "Behaviour.h" +#include "Generator.h" + + +class Falling : virtual public Behaviour +{ +public: + Falling(); + void update(float dt, Vector2& position, Generator& generator) override; +private: + float m_speed; +}; -- cgit v1.1