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author | Aki <please@ignore.pl> | 2022-04-17 15:04:55 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-17 15:05:31 +0200 |
commit | 162ab6e923cf0c065449cfc248102b5b92fac8a7 (patch) | |
tree | 751b8c57dc0309d42ee5c524f43780021ac53acc /GameScreen.h | |
parent | 85119293fe4f6814d44e8ee3f182c40876829128 (diff) | |
download | bullethell2022-162ab6e923cf0c065449cfc248102b5b92fac8a7.zip bullethell2022-162ab6e923cf0c065449cfc248102b5b92fac8a7.tar.gz bullethell2022-162ab6e923cf0c065449cfc248102b5b92fac8a7.tar.bz2 |
Separated bullet generator into class and created system for bullets
Diffstat (limited to 'GameScreen.h')
-rw-r--r-- | GameScreen.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/GameScreen.h b/GameScreen.h index 3555a6f..b821d0c 100644 --- a/GameScreen.h +++ b/GameScreen.h @@ -3,6 +3,7 @@ #include <raylib.h> #include "Bullets.h" +#include "ExampleGenerator.h" #include "Screen.h" @@ -13,8 +14,7 @@ public: void update(float dt) override; void draw() override; private: - static constexpr float TEST_INTERVAL {0.24f}; - float m_delay; Vector2 m_pos; - std::vector<ConstantVelocityBullet> m_const_bullets; + ExampleGenerator m_generator; + ConstantVelocitySystem m_const; }; |