/* Starshatter: The Open Source Project Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors Copyright (c) 1997-2006, Destroyer Studios LLC. AUTHOR: John DiCamillo OVERVIEW ======== File loader for 3DStudio MAX 3DS format models */ #pragma once #include class ModelFile3DS : public ModelFile { public: ModelFile3DS(const char* fname); virtual ~ModelFile3DS(); virtual bool Load(Model* m, double scale=1.0); virtual bool Save(Model* m); };